Hypatia’s toolkit is an accessible, practical and ready-to-use digital collection of innovative activities aimed at teenagers. The collection contains workshops, speed dating, card games, debate scenarios and plays drawn from good practices across Europe. Each activity, called module, has a central focus on gender-inclusive ways of communicating STEM, empowering teenagers and exploring the range of skills that are needed for a great variety of STEM studies and careers open to young people. Every activity contains gender and facilitation guidelines and can be implemented by teachers, informal learning organisations, researchers and industry.

You can download each module individually or a collection according to the setting where the activity will be implemented. Below you will find links to the full set.

Schools:

You can download all modules designed to be used within Schools by clicking on the language you wish to download.

Download: English

Age Group: 13–18

Languages: English

Description: The workshop focuses on gender-stereotyped representations of science and technologies in advertisements for technological objects (such as computers, smartphones, video games, cars, etc.) and recruitment campaigns for schools, training, or jobs in STEM fields.

Downloads: English

Age Group: Adults 

Languages: English

Description: A teacher professional development workshop focusing on gender awareness in science teaching. It sets the scene of gender – introducing the definitions between biological sex and gender and reflecting on how and whether girls and boys are approached and perhaps put into boxes in the classroom.

Downloads: English

Age Group: 13-15

Languages: English

Description: The activity explores some elements of Physics and Engineering in a gender inclusive way and presents different approaches to these topics: play, discussion, representation and construction.

Downloads: English

Age Group: 14-18

Languages: English

Description: An activity very easy to be transferred to many contexts, consisting of a discussion session for students of 14-18 years old (both boys and girls) on the stereotypes for working in STEM in your society. During this game, the students will think of a solution for the problems and dilemmas they encounter during the game. After the game, the students make a poster with their solution.

Downloads: English

Age Group: 13-18

Languages: English

Description: The activity consists in inviting one or two STEM professionals to a school. It is important that at least one of the speakers is a woman.

Downloads: English

Age Group: 13-18

Languages: English

Description: By playing a cooperative card game, the public will discover the role of women in STEM knowledge and inventions through history.

Downloads: English

Age Group: 15 and older

Languages: English

Description: This activity explores the participants’ sub-conscious associations regarding the connection between gender and involvement in STEM subjects (sciences, technology, engineering and mathematics) and the liberal arts.

Downloads: English

Age Group: 15-18

Languages: English

Description: The activity offers an interactive way to confront participants with own prejudices and stereotypes. In an individual, secret ballot, each participant expresses an opinion regarding stereotypical claims as to whether females are capable of, and suitable to scientific and technological professions. Thereafter, discussions are held.

Downloads: English

Science Centres & Museums:

You can download all modules designed to be used within Science Centres and Museums by clicking on the language you wish to download.

Download: English

Age Group: 13-18

Languages: English

Description: The workshop focuses on gender-stereotyped representations of science and technologies in advertisements for technological objects (such as computers, smartphones, video games, cars, etc.) and recruitment campaigns for schools, training, or jobs in STEM fields.

Downloads: English

Age Group: 13-18

Languages: English

Description: This activity is a facilitated discussion following the principles of Café Scientifique. Facilitators educated in these principles will create a dialogue meeting between a couple of female scientists from various fields and a group of teenagers.

Downloads: English

Age Group: 13-18

Languages: English

Description: By playing a cooperative card game, the public will discover the role of women in STEM knowledge and inventions through history.

Downloads: English

Age Group: 15 and older

Languages: English

Description: This activity explores the participants’ sub-conscious associations regarding the connection between gender and involvement in STEM subjects (sciences, technology, engineering and mathematics) and the liberal arts.

Downloads: English

Age Group: 13-18

Languages: English

Description: The activity involves the participants in the exploration of technological tools and materials for the creation of wearable products, in the approach to the process of selection and organization of elements and materials through which people create objects and in the reflection about the gender balance among the makers.

Downloads: English

Age Group: 13-16

Languages: English

Description: Boys and girls perform an experiment to test the characteristics of common substances. The students are directly involved in an inquiry process and will be able to see the link to the larger picture of the societal context wherein this activity fits. They use this experience in a discussion on the profession and roles within the industry/research institution and will be able to see the link to the larger picture of the societal context wherein this activity fits.

Downloads: English

Industry & Research Institutions:

You can download all modules designed to be used within Industry & Research Institutions by clicking on the language you wish to download.

Download: English

Age Group: 12-15

Languages: English

Description:

This activity aims to gender optimise and improve already existing workshops on software programming for children/teenagers. Most schools have to teach software programming to middle school groups and quite a few industrial companies choose to offer workshops on programming for schools. This activity aims to reach out to developers, teachers and facilitators in order to gender optimise these workshops and ultimately target a broader group of girls and boys.

Downloads: English

Age Group: 13-18

Languages: English

Description: The person in charge of outreach activities in a private/public company or a research institute invites one or two speakers, including at least one woman, to meet a class or a group of teens. The activity can be followed by a visit of the key locations in the company or research institute: labs, machines, computer control centre, etc.

Downloads: English

Age Group: 13-18

Languages: English

Description: The activity asks participants to reflect on their own skills. Different STEM professions are represented through a game and the participants discuss the associated skills with STEM professionals.

Downloads: English

Age Group: 15 and older

Languages: English

Description: Young scientists and engineers who work in diverse STEM fields (Science, Technology, Engineering and Mathematics) in the academia and the industry, meet small groups of pupils for one time informal encounters.

Downloads: English

Age Group: 13-16

Languages: English

Description: Boys and girls perform an experiment, typical for the industry/research institution they are visiting and in line with the institutions stated aim. They test the characteristics of common substances, they are directly involved in an inquiry process. They use this experience in a discussion on the profession and roles within the industry/research institution and will be able to see the link to the larger picture of the societal context wherein this activity fits.

Downloads: English